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Sgt Kirk
Fatal Absolution General Tso's Alliance
4855
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Posted - 2014.03.06 01:28:00 -
[1] - Quote
Please heed my warning CCP.
With the nerf to damage mods. Proficiency skills only applying to one damage type coupled with the explosion resistance as well as weapon resistances of the heavy suit you guys are grossly over buffing the heavy suit.
CCP, do you understand what you're doing here? This is a recipe for disaster. Worse than any FoTM you've created so far. This is not an Exaggeration
I know everything is pretty much set in stone as far as dropsuit changes go but to pad the blow of the invincible heavies you are introducing in 1.8 you guys need to drastically increase the price of heavy suits. Back in Codex Heavies cost about as much as the tanks costed back then. This needs to happen again unless you want this game to become nothing but heavies.
Please, reevaluate the price of heavy dropsuits to fit the risk reward ratio of the suit, I'm begging you guys.
Think about this please
Sincerely Jarrad Glynn Kirk
Post script: Yes this is posted in the Feedback section as well but this was to alert the community in General Discussions since there's far more traffic. If any of you have direct contacts with any of the DEVs please pass along this message.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4856
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Posted - 2014.03.06 01:40:00 -
[2] - Quote
Everything Dies wrote:*shrugs* As long as they'll be offering the Gallente heavy suit(s) in the loyalty store, I'll be okay. Think I'm sitting on about 30,000LP with them while I slowly, slowly whittle down the regular versions of my builds. Amazing how a proto build can go from almost 200,000 ISK down to about 45,000 when purchasing LP versions. This isn't something you just shrug your shoulders at.
This is a serious matter that needs to be prevented.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4860
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Posted - 2014.03.06 01:55:00 -
[3] - Quote
Heinrich Jagerblitzen wrote:Balancing by cost is usually folly. The most competitive matches in the game involve those with the isk resources to mitigate any attempt to balance with cost, so this really doesn't do anything to address the problem. The solution here is really simple: Instead of waiting several months to dial several balance knobs, balance work should consist of single knobs being dialed more frequently. The sooner CCP turns balancing into an iterative process using more conservative adjustments (with close attention feedback the entire way) the sooner we'll see less double and triple buffs/nerfs. I know it's not a complete fix all. I'm sure I mentioned it in the post or at least hinted at it.
You're familiar with this issues of militia tank spam we are dealing with currently? A primary cause of that is ridiculously low price of them at the moment.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4862
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Posted - 2014.03.06 02:23:00 -
[4] - Quote
Kim Jong Kim wrote:Wrong section of the forums bro. Actually read the post, bro.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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